Team Fortress Classic Pyro Free To Tryįeel free to try it out, its dirt cheap anyways, but keep in mind you will have to put up with a lot of veterans, it will not be easy to learn the skillcurve. Theres at least 50 unique players at any given time, plenty of people to give it a whirl, not enough to find the right server to learn the game. You cannot play as the Pyro during the Escort game mode.Team Fortress Classic Pyro By rabcovica1988 Follow | PublicĪll trademarks are property of their respective owners in the US and other countries. If he will not budge, the splash damage from the Incendiary Cannon can deal damage. The Engineer is almost never seen away from his buildings, so if engaging an Engineer, try to lure him away from his buildings. It is possible to Spy-Check with the Incendiary Cannon, but the Flamethrower is much more simple to use. If they start burning or grunting, that person is an enemy Spy. Because of Friendly Fire not existing in Team Fortress, the Pyro can shoot flames at teammates. The Pyro is naturally good at dealing with a Spy, due to the way her Flamethrower works. However, they can do the same things as you. She can be a nuisance to the rest of your team, and you are naturally good at taking out Pyros. When dealing with another Pyro, kill her quickly. Use your Incendiary Cannon to deal damage. Unlike the Sniper, do not try to get close. Still, he is a very powerful class, and should be treated as such. In most circumstances, however, you should be able to escape him. If possible, seek help from your teammates. The Heavy is a class you do not want to encounter alone. The Medic can also infect you with his Medkits, so watch out for those. Generally, you will find a Medic near his teammates, most often a Heavy or Soldier. He also has the Super Nailgun, which is much more powerful than the regular Nailgun. The Medic has both of his shotguns, the Single-Barrel Shotgun and the Double-Barrel Shotgun. Just like the Scout, the Medic is an easy target for a Pyro, assuming the Medic is alone. Luckily, the Pyro can use the Incendiary Cannon, as well as the Flamethrower to defend or attack. The Demolitions Man also has the Grenade Launcher that he can fire at you. For starters, the Demoman has Pipebombs that he can use to set traps. The Demoman is a particularly dangerous class for the Pyro. Use this as a last resort method, in case you run out of ammo for all of your other weapons. Try not to get close, as the Soldier's rockets do more damage up close. But beware, he could retaliate with his Rocket Launcher, or his Double-Barrel Shotgun. You could fire your Incendiary Cannon at him. Nonetheless, there are some very useful tactics for eliminating a Soldier. The Sniper is the most ineffective at his main role when up close to the enemy.ĭue to the Soldier's insanely large health pool, coming face-to-face with one can kill you, if the Soldier is experienced. If you encounter a Sniper, try to get as close as you can to him. The Sniper, with his extremely powerful Sniper Rifle and Automatic Rifle, can be very intimidating to a Pyro. The Sniper is another class that is generally easy to deal with, provided you stay out of his line of sight. And if you do spot a Scout roaming around, report his whereabouts and eliminate him as quickly as possible. He's also the class that can easily be killed by afterburn, so try to attack him with the Incendiary Cannon or block his path with napalm grenades, which will kill him, or at the very least, weaken him enough to be finished off by the rest of your team. Because the Scout is very weak with only 75 total health and 50 total light armor, a Pyro would kill him off easily.
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